Ah, I see :) It works like RESIST etc., so, one needs to specifiy the specific damage type (but yes, in that case one could have a built-in integration of critical and precision when just following the standard rules). Yes, the documentation is either in the thread of advanced 3.5e and PF1, https://www.fantasygrounds.com/forum...finder-effects, there I wrote (I shortly edited it, there was some strange not finished sentence seemingly :D)
I also have a pdf here, https://www.fantasygrounds.com/forum...l=1#post452700 (the bottom), there I list all my effects etc. as in the wiki, at least I try :) There it is on page 2:Quote:
1. To apply fortification use: 'FORTIF: (N) [damage type]' or 'FORTIF: (N) all' :) (N) is some arbitrary number describing the percentage and damage type is as usual. E.g. when you want light fortification, then your effect is 'FORTIF: 25 critical; FORTIF: 25 precision'. But you can use any other number and any other damage type if you have any house rules for different fortification rules :) When fortification is executed you will see a message in the chat showing you the roll result(s) and if it was a success or failure :) The applied damage is modified accordingly. Any combination of damage types should works as expected when one "naturally extends" the rules.
I think the latter contains all informations of the effect :)
FORTIF (N) [damage type], all (T), fortification with percentage N against a specific damage type