2 Attachment(s)
Combat Timer - Extension (v.0.0.1)
All,
I've created a Combat Timer integrated into the Combat Tracker window. It's nothing fancy, just a clock that ticks while someone's turn is running. We used it in our game last night and it kept our players moving (rather than deliberating for 5 minutes on what they should do next).
- The clock automatically resets when the turn is advanced. The game host can also manually reset the timer by double clicking on the timer clock itself.
- The game host can start and pauses with the "Play" button on the left. If configured as a count-down timer, when the timer hits zero it will stop as well. Advancing the turn or manually resetting the timer will start it ticking again.
- The game host can configure the timer as either a Count-Up or Count-Down timer type. Count-Down timers take an optional starting value (in seconds).
- Players can see the timer as it ticks, but not start/stop/reset it.
This extension has only been tested for PFRPG & 3.5 (and now 5E), however it should work on all CoreRPG rulests.
CAVEAT: This extension *DOES NOT TICK* unless a client is connected. A warning message will be displayed if you try to start the timer with no connected clients, and this is why. To see the extension in action, have a friend connect in with this extension enabled (or start two Fantasy Grounds instances and connect to 127.0.0.1). Otherwise it's an underwhelming experience.
Version 1.0.0
- Added explicit handling for 5E window placement so it doesn't overlap the Menu button
Version 1.0.1
- An elapsing count-down timer now rings the bell (thanks Nickademus)
- Extension verified to work for Fantasy Grounds 3.3.1 (PFRPG, 5E and Fate Core)
Version 1.0.2
- Added a Setting option controlling whether an elapsing count-down timer rings the bell
- Opening the settings window no longer resets the timer
- Changed turn notification hook such that directly moving the turn order flag will also reset the timer
- Clients correctly receive timer enabled/disabled updates when the timer is toggled, but the timer is not otherwise running because the timer has reached zero
Version 1.0.3
- Added custom turn tracker placement for AD&D Core