Adding a magical effect to a weapon
Looking for advice on how to edit a weapon so that it does 1d6 fire damage in its normal role. An example of this would be a flaming rapier. Without getting into the rule rules. The rapier could deal 2d6 piercing and an additonal 1d6 fire damage. I did some research and had no luck.
This doesn't seem to work either
https://fantasygroundsunity.atlassia...2/PFRPG2+Items
Again, any help would be appreciated.
Apologies if this was asked before, I could not find it.