So, I know there is an exhaustion effect you can apply, but is there any parsable text you can write for NPCs for it? To have them be able to apply it in the same way as "knocked prone" or "is stunned".
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So, I know there is an exhaustion effect you can apply, but is there any parsable text you can write for NPCs for it? To have them be able to apply it in the same way as "knocked prone" or "is stunned".
I believe the answer is no. A quick look at the wiki says this;
https://fantasygroundsunity.atlassia...and+EncountersQuote:
The parser will recognise all of the standard conditions listed in the PHB at appendix A except for exhaustion.
That page I linked has the phrases that can be parsed for actions/effects. See the sub-section on NPC Actions.
If you get my Exhausted extension in the forge you can write in the npc sheet the target is exhaustion and it will parse and act like all the other conditions