Hi Dalton,
Thanks for your very detailed replies, at this time I don't have any spare time to build out the task chains extension beyond some simpler changes.
I am going to add an arrow to the title line, that allows you to hide/show the separate tasks - this will clear up a lot of space and it's a simple change.
After speaking with GregRex, I'm going to think about a 'reveal' option, ie the players only sees the tasks as they are asked for.
Adding tasks and allowing multiple characteristics won't work as it overrides the characteristic as the dice roll is made.
It also seems we have a different use of a task chain, I rarely use them, I see them for repeated actions. Anything else like trying to get ahead of a enemy in a starport - this would all be done on the fly. I wouldn't have this planned ahead. So I still don't see the need for a description, is this something the players see when you 'play' this task chain? If it is, it will be text.
But I'm busy on the next update, so only minor work can be done on this.
Cheers,
MBM