Designer's diary (Alien 2.0)
Hi folks,
Time has come for our facehugger to make a step up the evolutionary chain. While it is not clear yet what will burst out of the chest, I would like to share the plans for Alien 2.0 release of the ruleset. Listed below are the main features we discussed and plan to implement along with some fixes and code updates that are mainly cosmetic or won't be noticed if you haven't tried to do the thing we address with them :)
Without further ado:
- Ship combat - We plan to enhance the Character, PC Ship and Spaceship sheets to support better space combat. This is ground work for Coriolis, but Alien is the first ruleset to get advantage of this. There will be crew manifest that will allow GM to assign roles per ship and this will expose the right actions on new tab on PC's sheets so they have single stop-shop for ground or space combat. It will be semi-automated, leaving the GM to adjust the hull integrity for example.
- Combat Tracker Update - The combat tracker will be updated to support groups, non-duplicate initiative, user-accessible menu to reroll and regroup + ability to add space ships (just for organizational purposes). We haven't yet figured out the best way to mix ship and "ground" combat, but it will come up.
- Xenomorph library - I believe the approach we had in Vaesen with dedicated library was right and as part of this release we will introduce new library and move all xenomorphs there with updated sheet that hopefully the address the woes of the existing one. We will keep the code related to the NPC library there so it will be backward compatible with any customization you might have already.
- Critical injuries frame - we will allow effects to be dragged & dropped to the frame and link them with the automation of skill/ability/combat rolls. This will allow to have persistent conditions per character without the need to have it represented every time on the Combat Tracker. This will be convenient for campaigns where multiple groups re-use the database or the GM (like myself) clears the CT every time.
- Stress handling - we plan to be more precise when it comes to stress levels and the current stress suffered by PC by tracking current and comparing the new status when table roll is made.
- More Drag & Drop fields on sheets - adding ability to drag & drop career to PC sheet or AI to PC Ship sheet for later reference and etc.
There are few enhancement that we would like to try but there is no guarantee if it will make into that release due to time constrains
- Character Assistant. Free League games are quite open and lacking strict guidelines during character creation, just few things are mandatory to be selected, but still it is useful to have such assistant for new players. As this can take a lot of time to implement, might be something in the future, but know it is on our radar, especially for Forbidden Lands and Coriolis.
- Sheet Layout - I also want to rework the PC & Ship sheets styling, but for now this is on the backburner as the default ones are VTT unfriendly when itShee comes to fitting all the info into tight spaces :)
- High-Res maps and LOS - there are certain restrictions imposed on the image size for products compatible with FGC and Unity, but I will explore what and how we can bring bigger maps for the existing modules where applicable and put the LOS for Unity. No zones can be defined as this is lacking feature in Fantasy Grounds, but LOS can be defined and later you can bring your grid.
Also - Colonial Marines. Work will start once Free League are ready with the book.
Let me know what you think. Feel free to drop also enhancement suggestion here: https://www.fantasygrounds.com/forum...nt-suggestions