Damned,
Can the story reference text be increased as well?
Im not sure what to call it , click story , Select module or chapter i guess and all those links , can they be increased?
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Damned,
Can the story reference text be increased as well?
Im not sure what to call it , click story , Select module or chapter i guess and all those links , can they be increased?
Trenloe - I cant seem to get the Icon to load in the Chat Frame using the announcement tag.
Draca - I think this is what you are after?
[edit] Added new Fonts.
Thanks Trenloe. The icon name I had used was defined in /graphics/graphics_icons.xml
I was sure I had also tried using the one I had in the extension.xml.... but obviously not as it works with that one.... :)
Attachment 10792
The first box next to the chat window. Can that one be increased?
You can increase the size of all text from the SETTINGS options before you go into any campaign. I have mine set to 120% of normal size, which greatly helped out one of my players who was having some issues reading the text.
Draca please try now.... updated the file in the post above.
@Damned....That is perfect!
@Nyghtmare.. The settings option increases the entire UI along with text. Using the above extension by Damned you can scale the UI to 70 and the text is still nice and readable. This gives you more room on your screen for other things.
Attachment 10797
I modified the extension for Castles & Crusades and used it in my game last night. I had the UI scaled to 80, with this extension the fonts were still readable (well, with my reading glasses on, but I need them anyway...) but I had lots more space on the desktop for more windows...