Getting a seat is hard. No wonder there's pay to play. Seeking advice from paid DMs
When I first saw the pay to play tab I scoffed. I came to FG because in my local games I'm stuck being the DM. I enjoy playing with them but I never get a turn to play. DM's know what I'm talking about. I've been trying to get a seat at a table for a week now and have managed to get my toe in the door to 3 games. Let's see how this turns out. Whenever a DM does put out a game announcement they get smashed with interested parties immediately and then the table fills up. Nature of the beast. Reminds me of my decision to go tank and healer in wow for instant queue's. Nobody want's to tank and heal:Nobody want's to DM.
This has led me to begin developing two different ideas. I can develop my own group of DM's in my exact situation, and we take turns running the games for each other or I go the way I did with wow and become the tank/healer, except this time get paid to do it. People willing to pay are serious about getting their game on. The price would enable me to recoup my losses on buying modules and source books needed to fully enjoy the service. Inevitably, this would also give me the contacts I need to actually get seats at tables with excellent DMs as well.
It would mean really learning the unity client, buying the source book material for the campaigns I wish to run, and then scheduling and running enough pay to play to recoup my losses and buy the next installment of materials. I'm a retired educator home all day so I have the time to learn. I can afford to buy the core materials and one campaign to get started. I'd like to hear from current DMs who are getting paid to run campaigns some pros and cons from your experiences if you are willing to share them.