Hi Everyone,
Updates & Fixes - let me start out by saying "Sorry its taken me a while to get these sorted".
Below is a list of all of the outstanding Bugs identified by the Post Number that they were first reported under, along with (when necessary) a brief explanation, etc. But first let me remind everyone of a basic, fundamental fact about the 13th Age RPG - especially when compared to 5E and/or PF (for example): 13A is way, way more "unstructured" than a lot of other RPGs. By this I mean that the 13th Age is more "free-form" than 5E (for example) with instructions in the rulebook along the lines of "Do whatever the GM feels is right in this situation" or "The GM decides upon the result". So, instead of having a hard-and-fast rule for a given situation, or a fixed set of (limited) options to choose from for a character, the 13th Age is designed from the start to allow the GM and the Players to "do pretty much what they want." This is one of the strengths of 13th age, and one of the reasons its so popular.
Unfortunately, computers don't work this way. Computes *need* hard-and-fast rules and lack the ability to handle "fuzzy decisions". This means that, by design, the 13th Age Ruleset has a lot less automation than other, more "rigid" Rulesets (such as 5E). So when using the 13A Ruleset the Players and the GM can't rely on FG to do as much of the "work" as they can expect when using the 5E Ruleset. For example: because most classes in 13A can choose 3 of a number of starting Abilities (Powers) when starting out, the 13A CoreRules module lists those abilities along with the instruction to "Choose 3". Players can then drag their three choices to the character sheet (yes, that's now working), along with all the other choices they can make. This is but one limited example of design choices made by the Ruleset Dev Team to get the Ruleset done and in the hands of those desperately wanting it. Could we have coded all of the options, then presented them in a pop-up window when a class was dragged to a blank character sheet? Yes, but we'd still be coding the thing now if we had gone that route, which means that the 13A Ruleset still wouldn't be available.
TL DR - The 13th Age Ruleset, by design, doesn't have all the "bells-&-whistles" automation of the 5E Ruleset because the 13th Age RPG is more "free-form" than 5th Ed D&D.
- Issue 17 - Cannot reproduce crash. @Eneko and @scotryder: can you provide any more detail info, please.
- Issue 19, 36, 46 (and other similar issues) - Missing Stats - Fixed
- Issue 37 - Character/Class Sheet Drag & Drop - As Designed (see explanation above)
- Issue 40.1 - Backgrounds - As Designed. The play tests used Note Entries on those rare occasions they need too.
- Issue 40.2 - Default DC 15 Background Checks - Still resolving.
- Issue 40.3 - Multi- Miss Damage - this is as designed (at the moment) - still being investigated, may treat as a feature (see below).
- Issue 40.4 - Weapons/Inventory - As Designed (see explanation above).
- Issue 41 - Not as issue. When adding a Power (on the Powers Tab) and then a Power Action (from the Radial Menu) if you expand the Damage details section (by clicking on the right-hand Down Arrow) you can set Ability Scores, Level, etc, by clicking on the blank entryfield boxes and cycle through the options.
- Issue 42 - Formatting of Text Boxes - More detail required, please (although I suspect this is as design).
- Issue 48 - Escalation Die - Cannot reproduce. Could more info be provided, please.
- Issue 50 - Drag & Drop Feats - Fixed
The updated Ruleset, etc, has gone to SmiteWorks for inclusion on the FG Updater - they'll send them out when they're ready (in the past its taken between a couple of days and a couple of weeks). In the meantime, if people could get back to me with the requested info then I'd appreciate it. I'm also updating the Ruleset for the new FGv3.3.7 (currently in the Test Channel) - if people could let me know if there are any issues there I'll get them fixed as well.
Finally, I'm open to discussing (politely) feature updates/improvements - but people need to realise that I don't get paid for any of this work - its all volunteer work, so it sometimes gets a lower priority than paid ICT work (which I do for a living) and/or family and my own relaxation/gaming/coding. :)
Cheers