I am doing them like this now so they parse for the most part.
That makes me very excited to hear @Samarax
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I am doing them like this now so they parse for the most part.
That makes me very excited to hear @Samarax
it was parsing inconsistantly so i changed it
You can use A, B, C, E, F, P, S, and So as the damage type in the weapon line but if you use DMGTYPE effects or use a combination of short and the long name (cold, acid, fire, magic, spell, etc) the effect will not take effect. Think I had this documented somewhere above.
--Edit: Yup, posted it here.
When a spell parses from the description it does not pick up the shorthand versions of damage that is why I was using the long version.
Found a bug with the PC ship sheet - it is wanting players to load Starfinder Core module (not the Starfinder Core (Player's) module) to look at/alter equipment. Starship items can be accessed normally under Starship Items window, it's just the Starship sheet somehow wanting the Core and not Core (Players). The starship sheet works fine for Game Masters.
Hello.
When I roll a critic who has some extra effect an error message appears.
Examples on weapons:
Error message:Quote:
S; Burn 1d4
F; Burn 1d6
1d6 + 2 E; critical arc 2
There is no extension in use.Quote:
Script Error: [string "scripts/manager_effect.lua"]:231: findNode: Invalid parameter 1
Another bug(s) to report:
1. Trying to upgrade the Sunrise Maiden in the AP The Ruined Clouds - to a Signal Major Drift Engine and keep getting an error that the Starship Size is Not Supported.
2. Unable to add additional weapons to the Sunrise Maiden after paying for extra mount.
3. When we drag in Mk 5 or above our TL should go down by 1 - it does not
Thank you as always
There is a very annoying bug.
When you create an NPC it cannot have the name ID ending with a number. If you have a number and you call in an enc it FG does not number each one.
See the pictures.