Incorporating difficulties into 6e?
Can skill difficulty levels be done easily in FG?
Player rolls a skill check, and gets the following output:
- 1-5 Yes (CRITICAL)
- 6-[skill level] Yes
- [skill level +1] - [skill level +10] Yes, but
- [skill level +11] - [skill level +20] No, but
- [skill level +21] - [95] No
- 96-100 No (FUMBLE)
The goal would be to expedite gameplay by not having to calculate your success level every time you roll a die. Ideally the above would occur automatically when clicking on the skill check, but I'm not above using a table. I tried to create a table for this, but couldn't figure it out.