1 Attachment(s)
Looking for idea on how to make overland hex maps for hex exploration
I am working on a project that includes overland hex exploration ...
and have a web based app that lets me "clear" fog of war, one hex at a time.
Is there any equivalent method existing within FGU currently ?
i.e. Creating a hex map part was simple.
The confusion is how to track "which hexes they explored" (cleared fog of war).
I added an image to demonstrate what I am hoping to re-create "inside FGU".
Basically, players can see into the adjacent hexes (like dim light)
and see fully in the hex they are in (like bright light)
and rest of the map is covered by fog of war.
As they move, it clears more of the map .. on hex at a time.
and they will need to add counters to track changes to their kingdom, etc.
Kingmaker SPOILERS!
Attachment 56109
So maybe it can be simulated with lighting somehow ?
or if not, maybe masking of some sort?
or will I need to look into coding an "extension" that adds the functionality ?
(if that's even possible)
Any suggestions on what might work are greatly appreciated!