@mhorgunn Pretty cool theme. I'll have a new version out shortly that allows you to change the combat tracker background, chat box, hot bar and etc. Glad your enjoying it.
Printable View
@mhorgunn Pretty cool theme. I'll have a new version out shortly that allows you to change the combat tracker background, chat box, hot bar and etc. Glad your enjoying it.
@Valyar Thanks. CoreRPG support will be coming in the next couple of weeks for the demo version. Here's the planned updates, release period, and features contained in them. Everything is subject to change
1.1.1 Current Version
1.1.2 (First week of March) 5e chat box, combat tracker, and hotbar replacement added to Demo Version
1.2.0 (Last 1/2 of March) CoreRPG, and Pathfinder added to Demo Version
1.2.1 (After April) Advanced Editor for 5e with icon replacement, more in-depth theme editing
1.2.2+ Every month after release of 1.2.1, a new ruleset will be available for the advanced editor.
Great job!
Thanks Doug
Sweet! #FantasyGroundsFriday tip IMMINENT... (3/8)
Cool. Thanks Rob2e
I can see this being a real boon to those of us using MoreCore once/if it gets supported.
This was surprisingly easy, even for me. :)
Attachment 26576
A tangential question maybe. I have heard it said that Call of Cthulhu 7th Edition IS Core RPG. Are these two separate rule sets? Is CoC just Core RPB with a different name and images? What is the difference? And as it relates to this question, with this soon work for CoC7e?
I'm sure that someone else can add to this, but here's how I understand it. CoreRPG is the foundation ruleset that all the others are built on. It defines items such as the chat box, basic combat tracker and etc. The game rulesets like CoC7e, 5e, etc expand on this foundation. They contain the actual game mechanics, character sheet layouts, and everything that makes each ruleset different. Yes, CoreRPG and CoC7e are two different rulesets, that work together.
Yes, I will be supporting CoC7e in the next few months.