Um, lol, do I try yako2020's fix or wait out for another solution.
No rush on my end, just curious as to what to try.
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Um, lol, do I try yako2020's fix or wait out for another solution.
No rush on my end, just curious as to what to try.
Just to say, my fix work's in both FG...I try and if Ronnke see and test he will see that works.
It's not anything to do with the handler. The issue relates to the setting of the dicedisplay table field in the MessageData structure of the Comm API. If there are no dice defined, then it will glitch out. The fix is to not set the dicedisplay value.
rMessage.dice = {};
rMessage.dicedisplay = 0;
Comm.deliverChatMessage(rMessage);
Here are the print with my solution :D
Attachment 39466
And I don't see I had deactivate this line of code Ronnke :D
Here are the print with my solution :D
Attachment 39466
The ruleset fix is available.
GURPS 4E Core Ruleset
Download latest release from here: https://bit.ly/GURPS4ECore
(Updated: 18th Sep 2020)
Awesome, and many thanks ronnke!
I noticed this issue too, but figured someone would get around to it. Thanks!
I have the same issue. [EDIT: Never mind, I see that it is fixed with the new update]