You can select it as a class skill by clicking on the class skill radio button or adding in the bonus of your Sense Motive checks
Printable View
10/16/2021 Bug
When dropping encounters, Token sizes are not appearing correctly. Mediums are showing as Tiny (see screenshot: Attachment 49507)
Please disregard
When opening item descriptions or some other data sheets the description window is still editable even when the sheet is locked. For e.g. when creating new items. I made a small screenshot of one of those items.
Attachment 49582
What module is that item from? I looked over items and there is no description at the bottom. This sits on the other tab. So I can't verify this. Will need more information to hunt this down.
Hi Superteddy57,
that's a custom item. I created a new item and added the text in that box. When i add a text in the "other" tab, the same text occurs in the first tab, as shown in the picture above. The premade items from starfinder core for e.g behave in the same way, except that the description is not editable in this case. But the description text is also shown on the first page.
I attempted to make a new custom item directly into the masterindex and on the character sheet. I can't get that control to appear. The bottom most control should be properties and I was not able to see it duplicate on the other tab and it does lock. I can't seem to replicate it on my end.
Mhmm okay, i have a few addons installed, maybe that's again the issues reason. I gonna try it without addons as soon as i'm no longer needed as DM :)
[Edit]
Okay - i'm sorry, but the issue is from an extension i use. Sorry for bothering you :(
I'm in a Starfinder game of FFoD right now with a Morlamaw character. My GM indicated since last week he's been unable to adjust my size on the Combat Tracker and that, even though he's targeting me (and others), it's not applying damage to us.
The spell Resistant Armor allows you to choose resistance to energy damage, pick any three of acid, cold, electricity, fire, and sonic damage. The target and her gear gain energy resistance 10 that protects against the chosen types of energy. I added the effect to the NPC "RESIST: 10 fire" and cast laser net spell on the NPC. The NPC takes full damage but if I open the "Spell/Ability Damage" window and change "Spell Dmg?" tp "No" the RESIST effect stops 10 point of damage and applies any remaining to HP. I was able to reproduce this with the other damage types.
SFRPG ruleset (v2021-10-19) for Fantasy Grounds, Core RPG ruleset (v2021-07-06) for Fantasy Grounds