3 Attachment(s)
Farnaby's PFRPG Spellbook
Farnaby's PFRPG Spellbook
Update: V.2.01 Fixed Dispel Evil in all 3 books.
Update: V.2.0 Added the level 4 spells, split the book into 3 versions, reworked the optional conditions and did various bugfixes.
Update: V.1.4 Added all remaining level 3 spells including the new occult classes, also added the text for the mythic versions. The Occultist is split into alphabetical and by school. Added a Lite version that only lists the Occultist spells alphabetically. Still didn't check the optional conditions.
Update: V.1.3.1 Added Level 3 Witch spells and some level 2 spells I missed.
I will now go through and check the syntax for the optional conditions that are now part of FG.
Update: V.1.2 Added all level 2 spells and the Unchained Summoner spell list.
Update: V.1.1 Added Community Use Statement and alphabetical All Spells list.
NEW for v. 2.0: There are now 3 different spell books. The first is PFRPG and contains all the spells apart from Mythic, the second is PFS-Classic
which donates Pathfinder Society Classic play and the last is PFS-Core which is of course Pathfinder Society Core play.
All spells now use optional conditions as it is built in. These read the 1st field, called type, in the npc/monster sheet where you see the general characteristics of the monster.
The type, alignment, size, etc. Here an example: For prot. vs. chaos the effect is now Prot. vs. Chaos;IFT:ALIGN(chaotic); AC: 2; SAVE: 2 resistance
So as long as the Type field of the opponent has chaotic, chaotic good, chaotic neutral, chaotic evil, CG, CN, or CG in it, the effect will work.
Some of these effects are dependent on giving either the caster, the target or both a tag for the effect to work, this has been integrated into the spell effects.
e.g. Vex Giant, you get a +4 bonus on all combat maneuver checks against 1 single opponent. So there are 2 effects, 1 gives the opponent a tag, the other is to activate the bonus.
1st effect: Vex Giant;VGTgt
2nd effect: Vex Giant;IFT:CUSTOM(VGTgt);CMB:4 insight
This might look complicated, but just hit the effect buttons.
Some bonuses could not be calculated automatically so in the spell description I have added instructions in the square brackets.
e.g. [Add 2 bonus damage & sacred to weapon] Here you should make a copy of your weapon and add these bonuses to it,
[edit RESIST to 12 x CL, subtract DMG done after attack] This spell adds a resist bonus to 12 times caster level and can resist up to 120 hit points.
Again, if you have a spell that effects a weapon, then add the weapon to your weapon list with the added spell bonuses in advance, it's a lot easier.
This spellbook has all the current spells of the following levels (0 - 4) for all characters in it apart from the newest 3 or so books.
Also, when you drag the spell from the library, the proper effects are added.
I have gone through the D20pfrd, the Paizo PRD and the Archives of Nethys as my sources.
I have added the source book for the spell at the bottom of the description.
I make use of the player effect removal extension. https://www.fantasygrounds.com/forum...oval-Extension
It does not matter if you do not use this extension, all you have to do is remove the effects manually as usual.
I use several footnotes in the spell names, these are as follows:
(M) & (F)
Denotes a material or focus component that is valuable and not a normal part of a spell component pouch
(RACE)
These spells are denoted with the name of the race in parentheses after the spell's name.
It is at the GM's discretion if other races can use these spells.
It is not PFS-legal to use these spells if you are not of that particular race.
(GOD)
These spells are denoted with the god’s name in parentheses after the spell’s name.
Worshipers of a spell’s associated deity always treat the spell as common, and need not research it in order to prepare
or learn it. Despite this, all the spells are available to members of other faiths, though some temples
or religious organizations may proscribe the use of specific spells. Additionally, arcane spellcasters have unlocked the
secrets of casting particular spells.
Make sure you have the latest version of these extensions loaded:
DCPlus: https://www.fantasygrounds.com/forum...p?23178-DCPlus
And now how you can help!
If you use this library and notice a mistake, please reply to this thread so that I can correct it.
If you think I have effects set up wrongly, then reply to this thread.
If you want different effects set up for a spell because you use FG differently, reply to this thread.
I hope you find this useful.
I have no problem seeing 2 or 3 different versions of the same spell with different effects set up as to how people use them.
I hope you find this useful.