Hello :)
In my actual campaign I recently got dice lag, e.g. on attack rolls of the player characters (but only on my side, not on the player's side; this happens when the player uses the attack roll but also when I trigger their attack).
The strange thing is that I can resolve that by decreasing the number of effects on that character (e.g. they have five effects with dice lag but there is no lag when there is just one effect on them) or by turning the effects off. The number of effects on other characters doesn't affect it, only the number of effects on that one character (who rolls the attack) seems to be important. Is this some known issue?
When I copy that character to another different campaign with the same number of effects (or with even more effects) and with the same extensions then it works suddenly, no lag anymore. But in that one campaign (or copies of that) there is this dice lag :) I tried to unshare all images etc. but only turning off the effects solves the lag issue.
Does one know what to do?
Thanks in advance :)
Best wishes,
Kelrugem
EDIT: To be more explicit: The rolls of the dice are not laggy themselves but FG slowly stops and I can not move the mouse for a short time. So, the physical die seems to be rendered later while stopping the program until the rendering can start. There is no lag of the message about the die outcome in the chat