Does DCC work with AD&D adventure modules in FGUnity? How much conversion work is there to keep combat fully automated?
Printable View
Does DCC work with AD&D adventure modules in FGUnity? How much conversion work is there to keep combat fully automated?
Different rulesets have different data structures.
Both DCC and AD&D were originally based on 5E but they will each have gone their own ways.
It is unlikely that AD&D monsters will work in DCC without any adjustments.
I can’t guarantee that AD&D modules will load with the DCC ruleset. The store pages specify which rulesets are compatible. Do you have a specific product in mind?
Technically, the NPC fields that share a name and type (number, string, etc) will work, as long as the module definition file specifies compatibility with the DCC ruleset, which seems unlikely. At the very least, I would expect multiple missing data elements using an AD&D stat block, and DCC does not use descending armor class.