Attacks with Magic Weapons
I know immunities and resistances work on their own well (RESIST: bludgeoning) but when it comes to things like the wight (resist against nonmagic), I haven't been able to figure out if there's a way to automate the attacks to it recognizes a magic weapon when it attacks.
Do we just adjust a weapon (property) or is there a tag that will account for when one player attacks with a warhammer doing half is different than the next who hit with his +1 mace?
Thanks in advance!