That should work. Just remember that the spell will be removed if the item is unequipped (not carried) and added back if the item is then changed to carried. This may, or may not, be the functionality you want.
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Looking for an update. How is R19 coming? In particular wondering about:
New action based automation, for example: Skill vs. DC (for skill based actions such as trip, push, demoralize, etc.), attack & damage (for bombs and other things), heal (for healing actions and items), effects, etc..
Thanks for all the work you do!
Ron
Nice work, man. I'm moving one of my games to PF2 and am seriously impressed by the additions since the original launch.
I checked out Foundry, and while the character sheet automation and the lighting are very nice, it doesn't come close to FG in combat automation.
Any plans for update of the core theme? Current one is based on the core rule book from the playtest days.
Is there a rough estimation of when Release 19 will be out? There are a lot of features I am really interested in and cannot wait to use.
High level information can be found in the ruleset plans for 2022 sticky thread: https://www.fantasygrounds.com/forum...plans-for-2022