Yea sticking as close as possible for first release to the Core Rulebook.
It's going to be a fun ride.
Then update to the High Guard version, so players with/without HG can blow ships up.
Cheers,
MBM
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Yea sticking as close as possible for first release to the Core Rulebook.
It's going to be a fun ride.
Then update to the High Guard version, so players with/without HG can blow ships up.
Cheers,
MBM
Here are some tables that I created in that other online platform to assist tracking starship operations and combat. This is only core rulebook stuff. I also created a "map" which is basically just a way to track relative position between the PC's ship and any other ships or missiles.
A nice collection of game aids, here my space combat tracker converted from the table top version, works nicely as a shared image
hey Gaaron looks like you have some tokens placed on that map?
Can you provide the map without the tokens on it?
For bonus brownie points can you provide the spaceship tokens themselves?
thanks!
From the looks of the style of maps you folks are running, maybe my new beta extension for Theater of the Mind might help.
https://www.fantasygrounds.com/forum...sal)-Extension
Some tweaking of the number of columns would expand the number available, currently only 2 on each side. This can be changed in the code ct/scripts/ct_theaterofmind_combat.lua Line 6 "local NUMBER_LEVELS = 2;";.
I can't guarantee functionality, but it's still in testing and might be a great solution for what you are trying to do with space combat. Let me know in that thread or this one if you use it and find it useful or have tips. If it's popular, I might reach out to Mad to see if he wants to use it.
Reach out to me anytime and we can discuss it.
Yea, I will do when I get back on it, I've got the basics working, the issue though at the moment, if you target a ship, if you dbl-click the attack, it targets it, but if you drag the dice to the chat window it doesn't, I just can't find that part.
Cheers
MBM