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Create Maps Using Tiled Map Editor/ XnConvert
OK, so you want to make a good looking map very quickly – this is the guide for you.
There is some preparation time to initially setup the system, but once this has been done you can easily reuse the work.
Attached below is a map that took less than 5 minutes to create.
Part 2 - Tile Set Creation
Tile Set Creation
The tiles you have downloaded should be converted to a standard size – I use several size, but for the purpose of this guide we will use 100px = 5ft (or 1 square). This means each square = 5ft and will be 100 pixels by 100 pixels.
The tile set you downloaded in (2) above is set where each tile is made up of 6 squares by 6 squares and has an image size of 1200 pixels (px) by 1200 pixels (px) per tile. Therefore each square on each tile has an area of 1200/6 = 200px. Therefore each square on the tile sets represent 5ft we have a scale of 5ft = 200px.
A scale of 200px=5ft would be usable, but I prefer to resize these to a scale of 100px=5ft or on a large map 50px=5ft. This will keep the physical file size of the final map to a useable size for upload/downloading in game.
To resize the tiles:
(1) Launch XnConvert
(2) Click the Action tab.
(3) Add an Action:
a. Resize
b. Mode = Fit
c. Width & Height = 600 pixels (as we want 6 squares at 100px per square).
(4) Click the Output tab
a. Output = Folder
b. Select Output = Source Folder
c. Filename = {Flename}
d. Format = As original
e. When output files already exist = Replace
f. Clear the “Input” file(s) = Ticked
The above selection will take any files and resize them to be 600px by 600px.
Look in the “NewTiles” folder on your desktop from (2) and you will see a list of folders. Highlight all of the folders but Overlays – you will have to resize the files in Overlays one by one as they are at different sizes/scales.
Once you have Highlighted all of the folders in “NewTiles”, drag and drop these on the Input folder of XnConvert. This will add all of the images to the convert rules. Thin in XnConvert click on Convert button. The convert process will take a few minutes.
If you make a mistake – you will need to delete the files in the “NewTiles” folders and re-extract from the downloaded tile set as in (2) above.
At the end of this process all tiles (except Overlays) in the “NewTiles” folder will now be resized to 100px and are ready for use.
Part 4 - Editing the Final Map
I tend to tweak the final maps slightly to best fit for speed and performance.
Using Paint.Net, I load the image in and maybe add a background on a different layer below the map.
Also, depending upon the quality I need/size of the file for performance of sharingthe map, I tend to resize the map to 50% (that would be a 50px=5ft) save the map as a JPG file file with a 70% compression.
Using the above, reduced the file from 15mb down to less than 400kb - the map should now be fast to share with all ofthe players.