Current Version: 1.16
Updated: 02/28/23
Arcane Ward is Fantasy Grounds extension for 5E that automates the School of Abjuration trait Arcane Ward. Also mostly automates legacy NPCs with the trait Arcane Ward. This extension also helps automate and track spell/pact slot usage. This extension is useful even if no one in the party is an Abjuration Wizard.
- An Actor can use their own arcane ward to protect another Actor with the effect ARCANEWARD
- You can upcast your spell or cast it as a ritual by holding shift and clicking the cast/arcane ward button
- Holding control and clicking the cast/arcane ward button will switch between Spell Slots and Pact Magic Slots. Must have "Spellcasting" and "Pact Magic" features.
Notes:
- A PC character must have the feature "spellcasting" for the cast buttons to appear.
- A Warlock must have the feature "pact magic" for the cast buttons to appear for pact magic.
- An Abjuration Wizard must have both features "spellcasting" and "arcane ward".
- If a character has the feature "arcane ward", the cast powers buttons will always be enabled regardless of the option settings.
https://forge.fantasygrounds.com/shop/items/635/view
History
1.0
Initial
1.1
Fixed - Issue with CT labels on host
1.2
Fixed - Compatibility with Spell Action Info (thanks Zarestia)
1.3
Added better visual support for spell slot usage
Added ability to change the text in Arcane Ward trait to support 3rd party class. The text "equal to twice your wizard" can be changed to "equal to twice your <homebrew>" and the text "+ your Intelligence modifier" can be change to "+ your <ability> modifier" where <ability> is an ability
1.4
Feature: Added support for pact magic and multiclass pact magic/spellcasting. Hold control and click cast button to switch between spellcasting slot and
pact magic slot. Added option to use pact slots as default. Must have both Spellcasting and Pact Magic
Feature: Added a spacer on the power page so all the buttons line up
Fixed: Visual CT misalignment of AW when using Constitutional Amendments and Legendary Assistant
Fixed: Ceiling on Arcane Ward based on when first activated after long rest
Changed: Moved Arcane Ward options to its own group "Arcane Ward"
1.4.1
Hotfix: Header change ActionDamage.applyDamage in 5E ruleset
1.5
Fixed: Proper fix for Ruleset change
Fixed: CT alignment with Constitutional Amendments, Legendary Assistant, Combat Groups
Fixed: Pact/Spellcasting buttons weren't always initializing to the correct slot type
Fixed: Restricted cast as ritual to those with ritual casting
Changed: Relaxed cast button requirement. Group Type must be spells. Feature spellcasting needs to be contained in feature name and not exact match
1.6
Changed: Extension icon and Cast different, better support for theme
Added: Some checks so we don't fail when passed malformed data
1.10
Fixed - Conflict with Constitutional Amendments client CT from ruleset changes
1.11
Fixed: Performance optimizations; Fix heal as damage
1.16
Fixed: Script Error/Conflict Spell Action Info