Using Gear & Weapons Availability?
I've noticed that each item has an Availability field, but none have anything filled in for it. In the past I've noticed this entry for Availability in the SWADE Wealth section:
"If an item isn’t commonly available, finding it on the black market, via a private dealer, or in an internet chat room requires the Research skill or Networking (page 133).
The GM can also simply decide the item isn’t available or she can assign a modifier to the hero’s roll as she sees fit. Finding a firearm in modern-day Europe, for example, is at least a −4 penalty, with serious consequences if the roll is failed."
I'm currently adapting a Military SciFi setting that's more near than far future (late 22nd century) and entirely set within the Solar System. In it, scarcity and the demand for goods and weapons will play a big factor. I'll be running with the SciFi Companion and will be using its supply & demand + commodities rules and tables, or something similar. Those rules read like this:
"Trade goods are relatively mundane cargoes such as food, ore, timber, or raw materials. More exotic cargoes should be customized by the Game Master.
Trade goods are measured in “cargo spaces” of 120 cubic feet, or 5 ’×5’×5’. Assume this is equal to one unused Mod space for ships without the bulk cargo superstructure.
The base value of each cargo space worth of goods depends on what kind of good it is, as shown on the commodities Table.
The actual value depends on local supply and demand, as determined by the Supply and Demand Table. Successful traders buy goods in plentiful supply and resell them where they are in high demand.
When the group heads to a new settlement or world, the Game Master can roll on the Demand Table to see the value of each category. Roll once for each type of commodity and record the result. Buying from a world with no demand and selling it on another with high demand can be extremely profitable."
I definitely want some sort of availability ranking on items, but the Wealth rules in SWADE don't give any concrete examples of what availability ranks should be. While those in the SFC are in a way opposite to what you'd typically expect; i.e. its "high" to "very high" rank would equate to uncommon and rare in some RPGs. I'm leaning toward using the Wealth system in SWADE, with a Wealth dice type stat instead of currency on hand. Players in my adaptation will often be conscripted in military service where much of their basic gear and support costs will be covered - seems that the optional Wealth system might work better. if I opted for it, the commodity prices in the SFC table would probably have to be converted to something more appropriate, like modifiers.
I noted that the SWADE firearm purchase used in modern Europe example describes a -4 penalty, so I've pondered whether a numeric modifier might work best in the Availability field. It would seem that going by how supply & demand works in the SFC, that the terms "None", "Low", "Normal", "High", "Very high", "Extreme" and "Desperate" would be the ones to use. Or perhaps terms like "commonly available", "black market" and "private buyer" as described in the SWADE Wealth-Availability paragraph might work?
So other than the standard terms of "common", "uncommon", "rare" and "very rare" used in D&D settings (I want to avoid those), I'm wondering what others GMs have come up with?
As well, is there any SW extension out there that adds a Wealth stat field to a character sheet, such that a player can change the Wealth die type as necessary?
Any feedback or suggestions would be appreciated.