Originally Posted by
Lo Zeno
There's an easy workaround for that:
First, export your DA map to WEBM: this will make a MyMap.webm file. You'll need to also convert it to VP8 until DungeonAlchemist releases the next version of their program using one of the tools in the first post of this thread
Then, export it again using Fantasy Grounds Unity format: this will make two files, MyMap.jpg and MyMap.xml
Finally, grab your MyMap.webm file, and the MyMap.xml file from the second export, and put them together in your campaign's /images folder in FGU: voilą, your animated map has also walls and lights info (as long as the XML file and the WEBM file have the same name.