suggestion: rather than maintaining 2 of the roughly same ext, have flanking calculation as a toggle in options
sometimes I do use the flanking-calculation, but i have run into issues, things are adjacent does not automatically mean they grant flanking to an opposite partner
ie: an archer does not provide flanking for his allies as he does not threaten, same for creatures with 0 reach, etc
perhaps another option/button for removing it, if we know it will fire the calculation?
if range and range increment could be interpreted from the range field on the actions bar, or a weapon entry, rather than a static table , then things that extend range of certain weapons, like Hawkeye, could be handled correctly