coding numbers per level...
Mods, First, If I am making too many posts please let me know. I am trying to keep each question specific.
I found this on the Wiki:
Quote:
H[other tag] Half of the other tag bonus
X[other tag] Multiply other tag by X where X is 2-9
Adds an arbitrary number X to other tag. Works only in effects which supports a number as bonus type. Beware the space between the X and [other tag].
-[other tag] Negative the other tag bonus (including half and double)
and I know that Q[other tag] will divide by 4
So If I have a BAB 11 then the following should be the results I believe (all decimals dropped)
[HBAB] =5
[3BAB] =33
[-2BAB] =-22
[QBAB] =2
I have Feat that you get +1 and +1 every 5 CL (so +2 @5, +3@10, +4@15, +5@20)
Is there a way to do that?
DMG: 1 [QCL] is off by 1 (you get each step 1 CL early)
If you could force any decimal to always round up then DMG: 1 [QCL]
I was able to get Deadly Aim to work like this:
ATK:-1 [-QBAB]; DMG: 2 [QBAB] [QBAB]
where before I was creating an effect for each step, so I just am wanting to make sure I am not missing anything else.