Are Fireweapons even viable?
So we started a new campaign and i decided to play as a Sniper (Rogue Archetype) in this campaign. My DM allowed me to combine it with the gunslinger a little bit, so that my sniper class extends to fireweapons aswell and I also get the gunsmith feat. aswell as a musket.
So... At first this was a bit of a style thing. Because this is a pirate campaign and Idk... I thought that would be suitable class for that setting. But the more I read about, the more weak it looks to me... I need around 11 GP per shot, a failure just damages my weapon, so I have to repair it regularly, I have to reload constantly for 1 full round (1 standart action with fast loading feat) and it does 1d10/x4 damage. Which sounds pretty high and atleast for low level it kinda is, but due to the definition of how fireweapons work, I don't get extra attacks in higher levels so even with level 20, I'm stuck with 1 shot per round.
Is it just me, or does that make that class very weak? and what to do, to make it a little bit more viable?