Hey folks, I'm starting to run a larger group of enemies that have reactions and I was blind sided on how to deal with that in engine.
So how exactly are reaction abilities handled in the FG engine?
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Hey folks, I'm starting to run a larger group of enemies that have reactions and I was blind sided on how to deal with that in engine.
So how exactly are reaction abilities handled in the FG engine?
Welcome!
Depends on the ruleset. Please make sure to either let us know which ruleset your question pertains to, or preferable post in the ruleset specific forum.
For D&D 5E, in the Combat Tracker their is a small circle on each entry that is labelled Reaction and you can tick this, it then gets cleared on the entries next turn. Other rulesets might have something similar.
Okay thank you, I didn't notice that on the combat tracker. :)
I figured posting this in the 5e was okay for the ruleset. sorry.
No problem. Totally my fault, I thought this was in the generic FGU forum. You posted totally in the right place, the 5E forum. Mea culpa!
Any way to have a reminder on the tokens as well? Like a noticeable overlay for those who do not have their reaction available anymore?
Welcome to FG.
Not without an extension, no.