Dungeon Crawl Classics - the funnel in FG?
I'm doing some brainstorming/plotting/planning here for a DCC game. Anyone ran a funnel game yet using FG?
If so, how do you handle:
The number of active characters per player? (i.e. do you round-robin each character as they die off? Or does the player control all of the characters simultaneously at once and they're all "on the board"?)
If the latter, how do you manage all of those PC icons and minis? I've got a large group (average 6-8 players) so I can't imagine having multiples of them for a combat session even if it's only 2 characters per player).