Anyone have a suggestion on how to get around this? I have a couple of ideas, but really hoping there is something simple.
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Anyone have a suggestion on how to get around this? I have a couple of ideas, but really hoping there is something simple.
Anyone know where I can report this as a bug in Unity?
What exactly do you think is a bug?
Regards,
JPG
The code in the first post works in Classic but does not work in Unity.
Specifically the lines:
self.parameters[1].labelsres[1] = sLabels;
self.parameters[1].values[1] = sValues;
work fine in Classic but do not work in Unity.
I was able to recreate the scenario; but I don't know why it's behaving differently off the top of my head nor whether it's something I can change in FGU without breaking other assumptions.
For now, you'll have to write your own cycler template.
Regards,
JPG
Well as long as you know about it, hopefully it can get fixed I have a way around it I think.