Players Ship - Gunner position not calculating "Piloting" Skill if needed (solved)
Hi,
1. Question: My players have the first ship and found out that the "Gunner" position always uses the "base attack bonus + dex mod" instead of the (potential) higher "Piloting" value. Is there a way to switch the used stats for the players so that they can use the higher stat "at will"?
2. Question: One of my players has a base attack bonus of 0 + 3 dexterity - but the "Gunner" position is calculated with a +4 bonus instead +3 - any ideas, why the bonus is to high?
Thanks for your ideas and hints! :)