Delighted to see these videos available. Brilliant for learning to use the software!!!
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Delighted to see these videos available. Brilliant for learning to use the software!!!
PF v Rolemaster ummmm it is a no brainer. Considering all the hard work as GM has benn taken away from you, I can run some pretty heavy combat scenes. Those scenes would of taken a whole night paper and pen style but now it is no different then a PF game in terms of speed.Quote:
Originally Posted by Tiqon
RM FTW!
Heh! I agree with you on this. A no brainer. But the thing is, Im not the only one to decide what to play, GM or not ;). Also we have now had two session in a adventure path for PF and its going just great. So if I now talk about changing the system I think some of them will start to grumble and whine ;).Quote:
Originally Posted by Ardem
My plan is to follow this adventure path in PF as long as we can, maybe even finish the thing! And while we do that I smooth talk them into switching after that (ninja style :bandit: ).
I remember all to well the heavy lifting in terms of combat and tables, thank you very much ;). thats why I made my own house rules and handled combat in an EXCEL sheet I made and a much more advanced character creation again made in EXCEL. After all that, I actually decided to take an education in IT and first worked for 5 years as a programmer and now as a System engineer... all because of RM ;).
I posted a link to a combat example video. Unfortunately the quality isn't as good as I would have liked. Hopefully it will be of some use. If not I might have to get together a few people and run a sample combat so I can record it at the time.
Don't get them to switch - get them to try a short scenario say 1-2 gaming sessions worth of content.
Then let them decide if they like the different feel to the game.
That's how I introduced my D&D group to RMSS back in the day... we never looked back and it was because they wanted the change after being exposed to a superior system.
:) Off course.Quote:
Originally Posted by JohnD
But two of my players are what I call passive roleplaying gamers, they never would pick up a rpg book, and they have a hard time learning the rules, because they couldnt care less about systems... Well that would be a super reason to switch then, if they dont care right?
Well one might think so, but actually I can allready hear them moan about having to learn something new ;). "Now I had just figured out where to find my AC on my sheet! and now you moved it!" (happened for real a while ago) They HAVE tried 3.5 before, so Im focusing on learning them how to use FG2...
Read the manuals here on this site? NO WAY!
So... I'm just happy they want to play (and have the time), so... add that to it that one of those players are my WIFE! so I have to be diplomatic ;) :D.
I appreciate all your good advice and have taken them to heart!
Now lets have Dakadin have his Video thread for talk about his videos ;).
I noticed in your combat video you say that that in RM the GM doesn't get a drag line to measure distance. Is that true? I know in the 3.5/PF ruleset you can drag while holding control and it gives you the same measure line that PCs get. If that feature does NOT exist in RM.. it might be one that would be good to add for purposes of consistency between rulesets.
Another piece: When you drop the damage from an attack from the table to the tracker, is there any output to the chatwindow to to notify players what has happened? This would be good for healed damage as well both to notify the players and the GM that damage and healing has been done.
Another thought: It would be nice to be able to incorporate immunities so that effects dropped on 'immune' characters were ignored.
The GM can drag a pointer to get the distance but dragging tokens for movement doesn't give the movement line like it does for PC locked tokens. Sorry for the confusion.Quote:
I noticed in your combat video you say that that in RM the GM doesn't get a drag line to measure distance. Is that true? I know in the 3.5/PF ruleset you can drag while holding control and it gives you the same measure line that PCs get. If that feature does NOT exist in RM.. it might be one that would be good to add for purposes of consistency between rulesets.
Another piece: When you drop the damage from an attack from the table to the tracker, is there any output to the chatwindow to to notify players what has happened? This would be good for healed damage as well both to notify the players and the GM that damage and healing has been done.
Another thought: It would be nice to be able to incorporate immunities so that effects dropped on 'immune' characters were ignored.
The other two items are things that I have on my list to implement. Hopefully I can get them in for the next release.
I wasn't worried about it. ;)Quote:
Now lets have Dakadin have his Video thread for talk about his videos.
I talked to Blackfoot a bit more about this and he pointed out that the GM can hold down Ctrl while dragging a token to get the distance. I just tested it and it works great. Thanks for pointing that out Blackfoot!Quote:
I noticed in your combat video you say that that in RM the GM doesn't get a drag line to measure distance. Is that true? I know in the 3.5/PF ruleset you can drag while holding control and it gives you the same measure line that PCs get. If that feature does NOT exist in RM.. it might be one that would be good to add for purposes of consistency between rulesets.
Cool. I'm glad it worked! (I never got around to checking it myself .. sorry)
:)