4 Attachment(s)
Pathfinder Summonable Monsters, Nature's Ally & Familiars Modules
OK.. I got inspired and finally finished the Summonable Monsters Module.
All the Summonable Monsters are now available up through Level 9. (and it includes a few bug fixes)
All Summon Nature's Allies are now available up through Level 9. (and it includes a few bug fixes)
Here are all 4 of my Summons and Familiar Modules.
Please let me know if you find any issues.
EDIT: 6-13-13 Bug Fix for Summonable Monsters
EDIT: 11-22-13 Added MORE Familiars to the Basic Familiars Module
EDIT: 6-9-14 UPDATED - Summon Nature's Allies
EDIT: 6-9-14 FIXED - Summonable Monsters (Locked Again)
EDIT: 6-10-14 UPDATED - Added OGL Statement to Summonable files.
EDIT: 7-15-14 UPDATED - Added Effect Spells for Celestial & Fiendish Templates and Swapped out the 'Dog' for the 'Riding Dog'.
EDIT: 8-30-14 UPDATED - Added missing attacks for Lantern Archon.
EDIT: 11-07-15 UPDATED - Summon Nature's Allies (Added fire damage for burn in elementals and some other minor fixes.. including space/reach on a couple critters) Also switched Summon Modules to .mod files instead of .zip
EDIT: 10-09-17 UPDATED - Summonable Monsters (Repaired SR in a few monsters who had it listed incorrectly)
Summonable Monsters Updated!
This now includes Template Spell Effects to handle the Celestial and Fiendish Templates... ALL critters that have access to those templates now have 'Spell Resistance' as well and their CR has been adjusted to include the Template.
NOTE: NO Effect is included for their 'Smite' Ability nor is there any mention of their 'darkvision 60' except in the Celestial and Fiendish writeup that is included with this module.
The smite can be handled by the GM or player with an Effect that does :
Smite (Good/Evil);ATK:x;DMG:y
where x is the CHA of the creature summoned and y is the HD of the creature summoned... once applied this would need to be targeted against the specific target creature by the GM in the combat tracker.
I suppose if I were a lot less lazy I could go back through and add these for the various monsters. There are 111 monsters in this module.. only about half of them do these effects apply to.
SECOND NOTE: I also took care of the issue with the Riding Dog/Dog.
EDIT: The Updated Module can be found in the first post of this thread.