[D&D Basic] Should I impose limited choices as a DM ?
Greetings all, I am new on this forum, so nice to meet you!,
It's getting harder and harder to find answers about old D&D games, since all forums are dead now, or erased from the surface of the Internet. Indeed, some days ago I decided to finally learn how to play D&D basic (with the red box) in 2019! So with my brother, we were reading the player manual together, did the solo adventure included, then the solo adventure MSOLO1 Blizzard Pass which was recommended and unfortunatly was aweful and very disapoiting to us (absolutly no respect of the rules compared to the solo adventure of the player manual, you just pick up one of the 2-3 limited choices and read, almost no die rolls, even the end sucks with no XP, nothing, really bad writing...) and now I am reading the Dungeon Master Booklet to understand and prepare the Group Adventure included (with the 3-level dungeon). BUT, it's written nowhere if I have, as a DM, to give limited choices (like in the solo adventures), or if I just have to let PC decide what they want to do, for example, going to the east, searching in the room, listening, etc. Do you have an idea ? I want to play with the real rules so don't tell me "Decide what you prefer", I just want to know if actually, in D&D classic games, there MUST BE limited choices to pick for the players, or if it only concerns Solo adventures, not Group adventures.
Best regards!