Stetch Goals for FGU Kickstarter
I thought it might be fun to suggest some stretch goals for the FGU kickstarter even though SW haven't requested it. I don't have moderator privileges, so I can't enforce the rules I'm suggesting, but I offer the following guidelines for this suggestion thread that basically echo what SW stated in their announcement video and the spirt of that announcement:
1. They have stated no localizations in the KS video (too labor intensive).
2. No stretch goal should jeopardize the December release date.
3. No sound for phase 1 (probably violates #2?).
4. No 3d graphics for phase 1.
Although I watched the video, I cannot remember any other absolutes they may have stated in the video, so maybe someone who has a better memory can reinforce the things they have already denied in their video.
So, I will add a few that I think would be in keeping with their mapping/graphics focus:
1. Improved portrait system, where DMs can share portrait libraries they have purchased similar to modules, and the ability to specify portraits that tie to moods you indicate in chat.
2. They postulated dice skinning as a maybe for phase 1 - why not make it a stretch goal with a few different skins at different levels?
3. An OnTime event that will enable all kinds of cool extension ideas, especially ones that tie the calendar to real time (e.g. shift role-playing conversation to one-for-one timing but drop to exploration rules for campaign time advancement when not in one-for-one mode [campaign time advances based on how far party moves]).