Key Ability System Update
1.0.4 will include a update to the Key Ability system. This was prompted by a Bug report for Soldier Key ability selection.
I felt the change was big enough to warrant some explaining.
The update fixes that issue, When you drop in the Soldier Class you will also be prompted to select your Key Ability from either Str or Dex.
This update also looked at the difference between Class and Non-Class Key Ability.
So now you have two areas for Key Ability
First- You still have the Key Ability that's in the Ability Score Editor.
It can still be changed and is used for non-class related items. I.E. Resolve Points will include this Key Ability Bonus.
Second- In your Class editor you will now see a Key Ability named after the Class name. This is your Class Key Ability, it is not editable as it is locked to your class (Even the soldier once he selects what he wants his key ability to be at character creation it can not be changed.
This key ability will be used for things like Spells that use Key abilities (not coded in yet but hope to get that functionality added in when I work more on the Spell system.) But anything that uses your class key ability will use this.
Multi-Class Characters-
You can have a character that has classes with different key Abilities. The Class key abilities will be used with class abilities.
The non Class Key Ability can be changed to use your key ability from your classes that has the larger bonus value.
Attachment 22539
Note:I have also included coding that will automatically update your current character to the new system. No need to do anything but open your Class editor.
Enjoy
Bug Fixes with 1.0.4 Hot Fix update
Released a Hot Fix to primary take care of a issue with Key Ability and Resolve. Other minor fixes were applied also.
Rule Set
(PC)-AC calculations now respect Max Dex Value.
(PS) Defualt Sell Value now set to 10% when creating a new Campaign.
(PS) Items can now be sold via the Party sheet.
(PC) Key Ability System updated (See Key Ability post in this thread)
https://www.fantasygrounds.com/forum...l=1#post380190