Originally Posted by
sadwargamer
Characters I am DMIng are starting to acquire magical items so I have been looking onto the magical effects and have come across a few issues that do not appear to be working as expected?
For example; the Ring of Fire Resistance (ROFR), it has the effects [RESIST:fire;DDR: 2 fire] but when I use say a Red Dragons breath at the character wearing a ROFR firstly the +4 saving throw bonus vs fire is not applied (its not in teh effects so no surprise there), secondly no damage is sustained regardless if character makes save or not?
So my questions are:
1. Can you add a specific Save modifier vs [damage type] to effects? (I dont think so as I added SAVE:2 fire and the +2 on save was added to all saves regardless of damage type - ie the fire descriptor is ignored.)
2. The RESIST[damage type] seems to block all damage of the type specified - What am I missing here as this does not work (tried against red drgaion breath and fireball) and is reacting same as IMMUNE?
3. The Dexterity Bonus was not applied to the saving throw of the character vs Breath weapon, as this is area effect much like FB, LB then the DEX bonus should be applied? (I tried casting a FB at character and again no dex or armour bonus applied.)
4. Lkewise the characters Magical armour bonus was not applied to vs red dragons breath weapon - it should be?
5. DDR:2 fire does not work, either full or half damage always applied absed on save result (thats after I remove RESIST from effects so damage can be caused)
I am assuming the characters Magical armour bonus vs physical attacks etc cannot be applied to saves automatically as there is no way to apply a SAVE modifier to a specific DAMAGE TYPE. So Leather Armour +1, can have the AC effected, but when it comes to saves the bonus has to be manually appplied. Which means that during combat when the system auto rolls teh charatcers saves we need to do a manual roll.
I am obviously missing something with these effects so all help appreciated.
Thanks.