Disclaimer
As with any test project, please back up your campaign prior to using the ruleset. Also it would be a best practice to use a copied version of the campaign during testing to ensure no data is lost within your campaign.
Overview
SFRPG was reported by some as needing some fine tuning and streamlining of the system. This is the culmination of that work to get the ruleset to bring an enjoyable experience without causing frustration with its function. We examined where the problems were and came up with solutions to iron out the wrinkles. This process also may have taken a step back with some automation as it was the cause of said frustrations. These features, that have been scaled back, are not gone forever. They will be investigated at a later time to expand from this new baseline of the ruleset.
Features
Character Sheet
- Updated sublabeled string areas (race, theme, and class) to allow almost a hyperlink setup to access the masterindex quickly to create characters or access information.
- Removed gatekeepers to allow more manual control over character creation
- Merged Ability helper window with main ability frame to make it easier to add scores and to track damage and mods.
- Added areas for Mechanics to easily access the drone character sheet (this will need to be a second character sheet owned by the player in order for it to drop to that location). Also added area for Mech tracking for future supplement.
- The main class/theme features are added automatically, but additional choices for sub features will need to be done by hand by the player. The records have been fine tuned to accommodate this and provide more information than previously.
- Repaired the Spells Tracking and parsing of spell text. Also available is the ability to drag created spells/actions from their lists to others.
- Repaired the Ship attacks to factor tracking or direct-fire weapons correctly (TL/AC).
NPC Sheet
- Added Array type to the sheet to provide it with correct Spell DC base
- Spell Abil. tracks Melee/Ranged bonus correctly to spells
- Repaired Spell tabs to parse spells automatically without additional drag'n'drop changes in the CT.
- Merged Vehicles with NPC record to allow use of vehicles in the combat tracker.
PC Ship Sheet
- Redesigned sheet to be smaller.
- Frames are now merged with Ship Items and can be located there.
- Added 'hyperlink' sub labels as on the Character sheet to help navigate to the common areas of ship building and retrofitting.
- Removed gatekeepers to allow more manual control over ship building, but left the warnings when exceeding BP/PCU limits. E.G. adding additional mounts to the ship without being told no.
- BP/PCU Summaries are read only now and update correctly when adding/removing systems to ensure calculations are providing correct information.
- Added option to double click on the empty token field to open asset/tokenbag window to drag desired token to ship.
Sidebar
Cleaned up sidebar to include larger categories for tracking data. This has shrunk the sidebar to manageable levels.Outstanding sidebar buttons have been merged with the masterindex of similar or logical locations for them.
- Companions - PC
- Starships - NPC
- Starship Items - PC Ships
- Archetypes and Features - Class
- Boon - Feats
- Companion Race and Alt Race Traits - Race
There are many additions in the backend of the ruleset that you may not see when using the program, but this was to help with future conversion creation and usability of those modules.
Installing
Access the settings button from the dashboard and then navigate to the Advanced tab (in FGU). In FGC, it will open the correct screen. We then change the Build (FGU) or Updates section from LIVE to TEST and then run an update to update your system to be on the TEST server. If you wish to switch back, you would turn it from TEST to LIVE and run the update again.
Feedback/Suggestions
Please use this thread to track bugs and report them as well. If you have suggestions or comments, we would greatly appreciate them as well.
Updates
- 10/7/20 - Added proficiency to weapon entries on the actions tab. Will make every attack proficient. Will need to click on star to provide the non-proficient modifier.
- 10/8/20 - Pushed an update to fix NPC spells would not parse unless it was a legitimate spell. This allows creation of actions to be included in the spell lists for rolls/automation. Also allows setting up pregens with pre-made action lists for characters to be dragged and dropped to other character sheets. Also, further configured the automation to all 'Spell-Like' abilities to not hide spells/actions when all the uses are used.
- 10/9/20 - Pushed an update to fix PC starship HP increment and CT updating. Also, caster level was not being updated when leveling the class on the PC sheet.