Originally Posted by
A Social Yeti
That's would not be the table sharing in the excitement of the actual dice rolling.
You know the wobbly die that holds for a second on the 20/2 edge and we can all see it may roll either way, and that split second that seems to last for a minuet and the whole table gasps or cheers together as they watch it happen.
There is no actual difference between the feed printing "miss" or "hit" for us to read, than to just show us an image of a die with a number on it, after the roll.
That's why i described that a pRNG number scramble or spinner or any other version where the whole table actually gets to watch together would be a superior design choice, to the physics simulated die roll we share in the moment of with no one.
We all watch it happen and anticipate together, that's it that the feature we get at the table that is part of the shared excitement of the play, that the virtual table design explicitly skipped out on?
It is the kind of design that would make me ask: Did the people that made that ever actually play at a real life RP table? It is one of the things shared in by the players and to choose to not have it is a real head scratcher to me.
Especially so after i notice how the die rolled so real and did the whole actually tiltly crit/miss stuff. They had to go through a good bit of effort to do that, for what? Watching that alone, sharing it with no one? I am genuinely baffled as to why this was considered better than a pRNG we could all share in the anticipation excitement moment.