Great ! .. Thanx Trenloe I may just do that..
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Octavius,
I am a bit of a developer myself. Though I do most of my stuff in Unity. If you are interested perhaps we could collaborate and work on a StarFinder project for the upcoming Unity release. What do you think? Regardless I am happy to help out with some development work myself. Let me know if you would like a hand. And @Trenloe, thank you for clarifying.
For Fantasy Grounds Unity they will not be allowing developers to modify FG directly in Unity. Like FG now (which is developed in C#, but community developers can't make any changes in C#) there will be APIs exposed that can be called through LUA coding. So, if you're going to do some FG development, don't necessarily wait for FG Unity - stuff you do for FG classic will more than likely work fine in FG Unity.
Didnt know that the development was LUA oriented. What would you suggest to get started with FG development? I tried reading the WIKI but unfortunately it is very difficult to navigate. Are there any other sources to get started with?
*** NM, I found the forum post with tutorials. Thanks!***
teyduaocarr,
Sounds great to me, I have no experience in Unity , Only C#, C++ and Direct X , What I really would like to do is get Starfinder ship sheets to wok properly and some kind of Combat Tracker , but I have no patience for trial and error with the LUA API Wiki ,, as it just does not have enough documentation to read thru and really know what does what with out lots and lots of messing around with it. (Unless there is other documentation I havnt seen yet that is)