Release Updates for December 28th, 2021
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
D&D Classics: Monstrous Manual (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] Fire beetle has "light" effect
- [Updated] Poison resists on various zombies
- [Updated] "fire/cold/lighting" added to some creatures have those parameters in type
- [Fixed] Giant, leech hd hp rolls
- [Fixed] Storm giant xp
D&D Classics: Dungeon Masters Guide (2E) (D&D Classics - AD&D 1E/2E)
- [Added] General sword +3 frostband
- [Updated] Ring of Fire resistance bonuses
- [Updated] Dust of disappearance has power (invis)
2E Ruleset (2E Compatible)
- [Fixed] MAX damage rolls were incorrectly using rolled value and not MAX of die
- [Fixed] un-ID'd items would ID'd when dropped into player inventory
- [Added] new "@cost coin" tag option to Table rolls. i.e. '[2d6x]Gem@[3d10+10*10] gp'
Starfinder RPG - Deck of Many Worlds (Starfinder)
- [Updated] Fixed instructions to reflect the new sidebar layout.
The Trouble at Loch Jineeva (2E Compatible)
The Hoard (2E Compatible)
D&D Classics: C2 The Ghost Tower of Inverness (D&D Classics - AD&D 1E/2E)
- [Updated] Changed to FGU
- [Added] LoS and lighting
- [Fixed] Manual
Blighted Lands III - Isle of Ill Omen (Castles & Crusades)
- [Updated] Fixed manual appearance
Mutant Crawl Classics Role Playing Game (Mutant Crawl Classics)
- [Fixed] Actions not populating for mutation ‘pyrokinesis’ when dropped to Actions tab on char sheet.
- [Fixed] Script error when dragging an attack roll from chat window to combat tracker or token target.
- [Fixed] NPCs dropped to combat tracker do not roll d16 initiative die when option selected on NPC record.
- [Fixed] Combat tracker effect durations decreasing by 2 each round.
- [Fixed] ‘Armor Class:’ label truncated in Combat Calc dialog box linked on Main tab of char sheet. Label reverted to ‘Armor:’.
- [Fixed] Wrong power table result displays when mutation or program check roll is not a natural 1 (ie, fumble) but total is less than or equal to 1 due to modifiers.
- [Fixed] Slash command /funnel not adding weapons to Actions tab.
- [Fixed] Slash command /funnel not adjusting AC for armor items.
- [Fixed] Script error for birth sign ‘The Backup Disk’ when using slash command /funnel.
- [Updated] Missing table error message now includes table name.
- [Updated] Duration added to onHover display for mini action buttons.
- [Updated] Improved parsing of NPC special properties for resistance, vulnerability, and immunity effects when dropped to combat tracker.
- [Updated] Items with type (or subtype) equal to ‘artifact’ are unidentified when dropped from data library to Inventory tab on char sheet.
- [Added] Two-weapon fighting and backstab options added to Weapons section of Actions tab.
- [Added] Modifier button created for d16 initiative die (when two-handed weapon equipped).
- [Added] Actions parsing of results table for custom powers.
- [Added] Functionality for two-weapon fighting and backstab according to the DCC core rules.
Dungeon Crawl Classics Lankhmar Boxed Set Extension (Dungeon Crawl Classics)
- [Updated] Patron die roll includes patron name in roll description.
- [Updated] Missing table chat message includes table name.
- [Removed] 'Lankhmar' name from chat message for extra d4 hit points rolled at first level.
Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
- [Fixed] Script error if casting table result not found.
- [Fixed] Slash command /funnel not calculating AC when appropriate.
- [Fixed] Weapon entry clears damage dice if Backstab checkbox is selected and weapon does not specify backstab damage (eg, 1d4/1d10 for dagger).
- [Fixed] Missing table error message not displaying for critical hit and fumble dice rolls.
- [Fixed] Dice swap rolls from desktop for [-1D] and [-2D] inserting extra minus sign in chat message.
- [Fixed] Combat tracker effect durations decreasing by 2 each round.
- [Fixed] Wrong casting table result displays when spell check roll is not a natural 1 but total is less than or equal to 1 due to modifiers.
- [Fixed] Script error when dragging an attack roll from chat window to combat tracker or token target.
- [Fixed] NPCs dropped to combat tracker do not roll d16 initiative die when option selected on NPC record.
- [Fixed] ‘Armor Class:’ label truncated in Combat Calc dialog box linked on Main tab on char sheet. Label reverted to ‘Armor:’.
- [Fixed] Primeval slime NPC record missing link to slime color table on Notes tab.
- [Fixed] Minor typos and formatting errors in the core rules module.
- [Updated] Duration added to onHover display for mini action buttons.
- [Updated] Slash command /funnel automatically adds pushcart contents to inventory with location ‘Pushcart’.
- [Updated] Slash command /funnel automatically adjusts max ammo value in weapon list for ranged and thrown weapons.
- [Updated] ‘Unable to find table’ error message now includes table name.
- [Updated] Improved parsing of NPC special properties for resistance, vulnerability, and immunity effects when dropped to combat tracker.
- [Updated] Disapproval range automatically increases on cleric spell check failure with chat message notification.
- [Updated] Base spell check field is rollable. A d10 is rolled if base spell check calculation does not specify a spell stat (ie, PC is not a spellcaster) in Magic Meta dialog box linked on Actions tab of char sheet.
- [Updated] Items with type (or subtype) equal to ‘magic item’ are unidentified when dropped from data module to Inventory tab on char sheet.
- [Added] Actions parsing for custom spells. See forum thread for details.
- [Added] Tables to core rules module for starting gold by class and corruption, manifestation, and misfire for individual spells.
- [Added] Dragging a table to the corruption or misfire field on a spell record creates a link to the table (intended for linking corruption and misfire tables).
- [Added] Modifier button created for d16 initiative die (when two-handed weapon equipped). This is redundant with existing methods for indicating a d16 initiative die on char sheet and NPC record (ie, does not "stack").