I don't want my campaign specific portraits to spam the assets even more than they already are, though. These are usually only needed exactly once when they are assigned to chars (which insists on using portraits instead of images).
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I don't want my campaign specific portraits to spam the assets even more than they already are, though. These are usually only needed exactly once when they are assigned to chars (which insists on using portraits instead of images).
Create a folder inside the portraits folder with your campaign name or whatever and put the portraits in there. You never have to look at them again if you don't want to.
Choosing a portrait for a character dialog:
https://i.imgur.com/qWRPEPU.png
Aside from that, for hygiene we were told to keep the number of assets as small as possible. :P
Portraits don't get loaded into memory as far as I know - so the impact on having a lot of portraits is minimal. Unless of course you use massive .png files for them.
I will revisit your idea once portrait folder names are displayed in the dialog. Still don't feel like spamming my root assets with images I only need once.