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Testing Update: Lighting still causing performance issues
My group has been patiently testing Lighting features with me during our weekly Curse of Strahd campaign and during our most recent session, despite improvements, we were forced to turn off dynamic lighting due to performance issues again. My group got into an effect, lighting, and NPC dense encounter, and the whole client slowed down to the point of unplayability until I turned Lighting off.
The map:
Castle Ravenloft (07 - 10) - Spires and Tower Peaks (Players Map) from the third party map pack "Castle Ravenloft Player Maps" from DMsGuild with custom LoS and Lighting definitions
With:
Mist FX layer on
Dynamic Lighting on for all lights on the map (they are probably off in the state of the campaign I will share, turn them on to replicate the environment of the issue)
Ambient Lighting on, masking used to remove light from interior locations.
Combat Tracker at one point included the Party, several friendly NPC's, Strahd, all 10 animated swords from the map encounter, and two additional vampire spawn
System:
v4.1.0 ULTIMATE (2021-04-13)
D&D 5E
Windows 10- 16 Gb RAM
Ryzen 5 1600 processor
Nvidia GTX 1070 - 8 Gb dedicated RAM
2560 x 1440 Resolution
I am prepared to send a zipped copy of the campaign (and logs) to support if needed, just let me know. According to my recollection and referencing the logs, the issues would have surfaced sometime after sharing the above mentioned map, so probably in the 10:49-11:05 window of the logs. If there are other files I should include let me know.