Hi.
So we did an MGT2 session with the Ref using the Marooned on Marduk. No extensions or themes, just MGT2 and the module.
The first thing we noticed is when a PC is added to the combat tracker the default STR, DEX and END scores are 0. The same characters added to the party sheet show the correct values. Also NPCs added from the module also show the correct values in the combat tracker. Also the Ref was unable to change the numbers manually so everything started 0 and combat wasn't really resolvable as PCs were insta-killed on any hit.
I also think that it should be possible for Refs to alter scores in the event of an accidental unintended or extra click on the damage rolls so as to be able to remove erroneous damage.
The second thing is the Ref reported an error while moving the initial items (personal survival kit) to the party sheet.
Attachment 29499
Everything seemed to work despite the error, maybe some item didn't get transferred over, not really sure.
I'm not sure but is the presence of Jack of all Trades supposed to automatically reduce the Untrained Skill roll? We're just clicking the appropriate DM modifier button at the moment but wasn't sure if that's the intended method.
Also, the core psionic talents are not all in the list of psionic talents. The powers which are auto-attached to the psionic talents are listed but I think shouldn't be listed and simply added to the action tab when the associated talent is selected. So based on my read of the manual the only selectable talents should be Awareness, Clairvoyance, Telekinesis, Telepathy and Teleportation. The powers which are associated should be added to the action tab when one of these is selected, but those are the only abilities that should be selected. I might have mis-read but that seems to be the intent.
Finally, we were thinking that since the Personal Survival Kits were like a pack sort of situation that it might be useful for you to consider adding that functionality to the ruleset like in 5E. Not sure how easy/hard that would be but would be useful for that sort of situation.
Due to the combat situation we spent most of the session roleplaying but that's fine. Hopefully that can be addressed or you can give us some solution we didn't notice. :)
esmdev