I'll look into it, but not sure when/if it'll happen. As always, my extensions are listed on GitHub if someone wants to make a port to another ruleset.
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I got the UI all working, but to get it to track attacks, hits, and misses I ran into a roadblock: PFRPG2 is lacking the tie-in-point I've used in all the other rulesets. I have requested that be updated.
Hi - I'm trying to use this extension for the first time and I'm not sure what I'm doing wrong. Ruleset is 5E, new campaign and no extensions are enabled. I can't seem to get the 'load button' to show nor does the "loadaction" command seem to work to show this button.
Attachment 56934
Hi Bmos,
I'm trying to use this extension for my 5E game for the first time. I'm trying to figure out what I'm doing wrong. It seems I don't get the load button to appear and the "loadaction" function doesn't work. I'm using a new campaign with no extensions enabled. Attached is a screenshot. Any help/guidance in what I'm doing incorrectly is appreciated!Attachment 56935
Hi BMOS, I am confused by the update date showing on my inventory on the forge. For Ammo Manager my inventory says date 3/2/23, but the shop page says updated 4/3/23. Shouldn't they say the same date? I did just run an FG update.
released v2.8 advanced weapon damage to deal with this conflict with Ammunition Manager.
Please let me know if I have missed any features. ( As I could not get return ammo % box to work even with just the Ammo extension, so not sure how to configure this.. )
But the 'load' button turns on/off as you add/change the 'loadaction' in the properties, and toggle on the weapon and gives reports for non-loaded weapon in the state and no-ammo responses.
I added the extra path and ammo path items for extra effects and ammo manager etc... into my onDamageAction, so rActor.itemPath and rActor.ammoPath should be configured.
I think this should cover all the conflicts between us.
-pete
My player can't seem to equip a +1 Arrow using your extension during our last session. They can only select mundane arrows as ammo. Are we missing something? I tried giving them the Arrow +1 again then equipping it in their inventory.
EDIT: It's working now.