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Castle Keepers Guide
The CKG module has been updated and is now in TEST.
Changes include:
1. Complete reference manual formatting. Cleaned up grammatical errors and typos as much as I could.
2. Updated to the color images from the current printing.
3. Additional rollable tables that weren't in previous editions.
4. The "Tables" entry in the manual itself now takes you to a ordered list of ALL tables from the manual, organized by chapter. The sidebar button still brings up the clickable tables as per normal.
To-do List:
1. Finish adding the image links and table links to reference manual pages as required. For some reason I stopped adding this to the text part way through. They will be done in a day or two.
Post any issues/problems in this thread, and I will get to fixing them.
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Looking forward to it - thanks!
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Already sent you a PM on Discord but:
- The old /refimages/ folder is still there so the .mod is much larger than it needs to be. Do an SVN Delete to that folder, not a regular delete and SVN will auto-generate a manifest to fix that next time they run a push.
- Remove the static="true" from the tables section so the GM can click the Output button.
Otherwise excellent job, mate! Been a long project, glad to see you've finally about got it wrapped up.
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I have done the SVN delete from my end. Just mostly little things to do. That collapsing table idea for the tables was crazy. Time to give my eyes a short break. Break over time to get working on other stuff until some errors crop up and this thread goes crazy.
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Just sent a small update. Click-able tables should be full functional after removing the static="true" from the tables. The older refimages folder should be deleted finally.
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Okay,
A hefty update coming down the pipe for the CKG and Player Companion:
CKG:
- Included a "Conversion Notes" section on the Credits page detailing that the Players Handbook, CKG Player Companion, and M&T to be open for full functionality,
- Fixed an issue with refmanual pages being replicated and preventing other pages from appearing,
- Added missing tables, most notably from Chapter 16 Treasure - these tables will out put to parcels,
- Starting spell tables have been adjusted to provide one roll on each sub-table producing a list of 3 spells on class and level basis,
- All text tables that are random generators have links to the appropriate clickable table
- All images now have functioning image links
- Minor typo and grammatical error fixes
CKG Player Companion
- Fixed an encoding issue that caused special characters to be improperly dispalyed
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I didn't do a deep dive but here's the only feedback after like... 2 minutes looking thru it:
- I'd remove the credits to the original DLC and the remaster business. You did the Second Printing which is a full update in addition the the reference manual "remaster" (if that can even be called a remaster). Just take credit for yourself, ya know?
- I'd also remove that page dedicated to the logo. Maybe stick a smaller version towards the bottom of the credits page, but otherwise I'd just skip that.
- Several pages in the Introduction section are not in refblocks so the text is smooshed right up against the window border whereas the refblocks give nice book-like margins.
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Another minor update to delete a duplicate page and some format fixes.
I like that logo :)