Originally Posted by
Moon Wizard
Copied from the other thread started by OP:
Every token has a "grid size" that denotes the footprint of the token on the map. This is independent of the displayed graphic size, which can actually be scaled independently. The colored box is what is called an underlay, that CoreRPG uses to show the "grid size" of the token. The grid size is what is used for all targeting and LoS calculations.
In the examples shown above, while the "graphic" shown for a token is not within the LoS, the "grid size" or actual size of the token according to the game rules IS within the LoS. It is following the rules defined by the D&D systems. (i.e. official rules are any corner to any corner equals visible) Even if you were using physical minis at a physical tabletop, you would calculate LoS by drawing an imaginary line from corner to corner to grid squares determine visibility and cover (not the actual physical mini, which is smaller than the grid squares).
This is working as intended and according to the rules as written by the D&D game designers.
One of the challenges with changing this to something else is that it becomes very subjective and different for every user. Most people want to say some custom X% should be used instead, where that X% is different for every person. (5%, 10%, 25%, ...) Also, percentages are very expensive to calculate vs. point to point. More likely we would need to look at some sort of contracted point, but again, the amount is subjective, depending on the user.
If you would like to "reduce" the visibility somehow, please put your thoughts into a feature request in my sig.
Also, think of this as the creature moving around within it's space, and the source token is seeing bits and pieces. If it's hiding around a corner, that's a different story, and the target token should be hidden.
Regards,
JPG