Vitality damage and Holy (Sanctified) Spirit damage
We fought some ghosts last session (as part of an official module) and the damage reductions and weaknesses didn't seem to work all that well.
It seems that with the remaster active, any mention of positive/negative in a damage instance is automatically converted into vitality/void, and any mention of good or evil is automatically converted to spirit damage.
HOWEVER this does not seem to work with effects that give resistances or weaknesses for creatures, which results in none of this working right out of the box.
For Vitality/Void, the fix is easy enough as you can just rewriting weaknesses and resistances to Vitality/Void from Positive/Negative respectively (although a bit annoying if you have to do it multiple times), but I can't figure out how to apply weaknesses to spirit damage that is holy or unholy sanctified. Is there some sort of tutorial somewhere that I missed?