You can using this: https://www.fantasygrounds.com/forum...generator-2020!
You will have to transfer the content by hand though.
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You can using this: https://www.fantasygrounds.com/forum...generator-2020!
You will have to transfer the content by hand though.
The way I would do it is to edit the db.xml. Make sure FG is not running, make a backup of the db.xml in case you mess something up, then do a find/replace.
Sorting by price will not happen. The extension is designed to work across multiple rulesets, and each one can have a different monetary system. So the extension does not have any understanding of the value of different coins. It doesnt know that a cp is worth less than a gp.
Finally got around to my db.xml edits. Everything works fine now.
A few tips for anybody needing to do this:
1. Stop Fantasy Grounds and make a backup copy of your db.xml
2. Get a tool designed for editing XML or similar file types (I used Notepad++)
3. Look for bounded sections that start with <shopitemlist> and ends with </shopitemlist>
4. Use your editor to mark the bounded section and do a replace of
<count type="number">1</count>
with
<count type="number">-1</count>
5. Repeat for all shops (a few lines above each <shopitemlist> should be a string with the name of the shop)
6. Start Fantasy Grounds, check your work and look for any anomalies (if problems are found, stop Fantasy Grounds and revert to your saved db.xml)
Step 6 should not be optional unless you are willing to be completely confused later on when you run your next game.
If you are using Notepad++, do keep in mind you need to save your edits as they do not get applied until this step.
I'll take this extension over a latte every day of the week. $6 on DMsGuild? Take my money! Great extension!
Wish list:
1) When an item reaches 0 inventory, hide the row from the player. Once they're gone, they're gone! Get 'em while they're hot! I might delete the row, or leave it there for replenishment, but showing 0 to the next player character bums them out.
2) I may have dropped a few too many parcels in to the shop. I got excited. Wish I could flush the inventory in game w/o having to destroy the shop.
3) Multi-select and ID selections. Not a big deal really, unless you were an overzealous GM that added hundreds of items. Really should name the shop Amazon; this dude has everything!
Just to check how the buy works.
- Presume it stops them buying if they don't have enough money in their inventory?
- Does it just check gold amount or work across currencies? e.g. if cost is 40gp and player has 4pp it will work?
- It automatically deducts from the players coin amount in their inventory, correct?
Thanks both. Is there an option to turn off the money deduction so I could use something like Mad Nomad's coin manager instead to do it?
To answer my own question there isn't an option. I now own it and is a great time saver.
Could I request this to become an option please?
Just to double check. It is fine to have 2 players each opening a different shop and buying stuff, just not the same shop. Is that correct?